Features Conquest, Hero Assault and Team Deathmatch (Hero Assault with random spawns). It's one of my favorite locations from the Jedi Knight series. Enjoy!
Baron's Hed
Modes: Conquest, Hero Assault, Team Deathmatch
CW Heroes: Captain Fordo, General Kalani
GCW Heroes: Kyle Katarn (Dark Forces), Dengar
Hero Assault Heroes: Kyle (Dark Forces), Captain Fordo, Chewbacca (Young), Lando (Young), Leia (Bespin), Biggs Darklighter, Han (rescued from Jabba), Col Serra
Hero Assault Villains: Kalani, Dengar, Prince Xizor, Moff Gideon, Kleef, Boba Fett (Clone Wars), Greedo, Zuckuss
Team Deathmatch uses Hero Assault characters, but spawns are random. That way you'll always spawn into the action!
KNOWN ISSUES:
*There is a tan colored wall just outside where the Dejarik table is (last pic). It looks dark in one corner, but I haven't been able to fix it (it's not user normals nor vertex coloring)
*The water 'flickers' during one frame of the animation. Dunno why
Lucasarts/Lucasfilm/Disney Producing, publishing and support of series
Lucasarts Jedi Knight content
Raven Software Jedi Academy content
Netmarble Games Force Arena content
EA/DICE Battlefront (EA) content
Zen Studios Star Wars Pinball content
Krome Studios Force Unleashed Wii content
Petroglyph Empire at War content
Electronic Arts Galaxy of Heroes content
Sony Online Entertainment Galaxies, Clone Wars Adventures content
Mark Lubbers Zuckuss model
Infinity Blade Kyle Katarn model
Circa Greedo reskin of Rodian JKA model
Giftheck Sounds
Various users Testing
To anyone I forgot, THANK YOU! If I forgot you, let me know what I missed and I'll add you to the credits.
TOOLS USED:
Blender
XnView
Noesis
XSI
Gogie
Nice! Solid map and awesome Hero Assault gun play and sounds.
I haven't played JK1 for a few years and this wasn't necessarily my favourite location in the game, so I was surprised by how much I enjoyed playing this conversion and how nostalgic it felt.
It's pretty neat and I found the no-Lightsaber Hero Assault to be a surprisingly good idea. To be honest, I wouldn't mind seeing this concept making a return in your future maps. The heroes are really well-made and feel unique, even without Lightsabers and Force powers.
One thing I might suggest to consider tweaking would be the time before Fordo's pistols overheat. I appreciate that you decided not to make him overpowered, but whenever I landed a few shots as him, I had to wait before I could use the pistols again.
Other than that, it's a pretty clean and nice conversion. While you've already given us plenty of good maps, I can't help but wait to see new releases from you. :)
I like how there are side passages to flank the enemy with!
I really love this. I have noticed that you also added the Bespin Tibanna Gas Containers, Imperial Barracks and Imperial Officer Academy from Empire at War, and also added some Spaceports assets from Galaxies! About the Dark Palace I am not sure from where is that asset from... But at any rate, I loved it! :D
I don't mind Kyle being a regular infiltrator Commando with only a Bryar Pistol and a full automatic Sub-Machine Gun, I actually prefer that way :)
I can still find original secret areas from that level using free cam XD and nice Easter Egg with the theater. I love that area from DF2.
Also, I am curious, how did you port this level from DF2? Are the maps from that game compatible with the Zero Engine?
There is a plugin for Blender that imports DF2/MotS levels. From there I was able to get everything into a generic model format and begin the conversion.